![]() “Then I took the overall atmosphere of the piece and the phrase ‘late goodbye’ and wrote the lyrics around those themes. “Sam sent me one of his train of thought-style poems to illustrate the mood of the game,” says Saaresto. I'd never written any lyrics before, but had a poem with elements I wanted in the song Sam Lake ![]() I sent it to Marko and gave him permission to modify it to make it work as lyrics." I had never written lyrics before, but I had this poem that contained elements that I wanted to be in the song. And we started talking about this idea of writing a custom song for the game. He writes the lyrics for all the band’s songs, but he has written other stuff too. “Marko and I go way back, and he’s interested in writing too. “At the time, Poets had just formed,” says Lake. In the end we wrote three songs, one of which would eventually become Late Goodbye.” “Then one night while driving we started talking about the possibility of the band writing a song for his new game, Max Payne 2. “Sam and I have been friends since childhood, so the connection was already in place,” says Saaresto, co-founder, lead vocalist, and primary songwriter in Poets of the Fall. Luckily he was close friends with a songwriter, Marko Saaresto, who had just formed a new band. Now Lake needed someone to write the song. But in the end, it didn’t play such a pivotal role in the storyline-an example of that winding road. In the earliest version of the script the song would awaken Max’s memories of this traumatic incident, and he would realise that it was playing on a car radio while it happened. Honestly just give the game a go, the age is starting to show, but definitely worth a playthrough.Lake worked on the script for a month before deciding to take it to Remedy and turn it into Max Payne 2. The bullet time never gets old as you dive slow-mo through a door or around a corner and light up multiple enemies. Which honestly would make anything past detective almost impossible towards the later levels when enemies are swarming around corners and above you on scaffolding. ![]() Gunfighting can be pretty satisfying, but pretty frustrating on consoles at times with the limited slow motion camera sensitivity that cannot be adjusted unfortunately. Also being able to interact with pretty much everything in the game is something you normally never seen even with today's games, turning on faucets, showers, picking up phones and turning on answering machines, the possibilities just keep going. The depth of all the random NPCs you run into is absolutely insane, whether it's the conversations between the bad guys in hallways, or the wacky characters in your apartment building, everyone feels very fleshed out. Other than that, not too much to complain about, an extremely quality game that still has things I wish we would see in newer titles. Load times, and sometimes load screens just to show a person taking a bullet in slow motion was pretty annoying. The PS2 version was probably the worst in terms of performance, a lot of moments where the frame rate would take a nosedive and lag would set it, sometimes hindering a big gunfight. I have beaten this game more times than I can count on the PC back when I was younger, multiple times on original Xbox, and this was my first playthrough on the PS2. There should be greater swings between the dark brooding moments and the passionate, but either due to the tech or just the pacing of the project, it ultimately ends up being a very tangled web.Ĩ0% PlayStation 2Fantastic conclusion to the original Max Payne story that is starting to show a little bit of age. I think the biggest problem is just that the emotions are hard to pack into this genre. The use of Havok physics does add to the physicality of the play, but despite some touches which feel like early physics puzzles a la Half Life 2, they are ultimately just there to be seen, little more than demonstrations, or Easter Eggs. The plot of Max Payne 2 falls apart more, but the variety in terms of settings, the switching between viewpoint characters - truly, a great Remedy game, one that Rockstar has aped in many ways. Of courses, the performances are much better in 2 as they hired professionals, so it balances out some. In the realm of a Half Life 1 in terms of import, especially when you discover the government facility. 60% PCThe first game, for all that it's nowhere near the same technical excellence of The Fall of Max Payne, felt like it had a more eclectic, meaningful story.
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